2D/3D animation

2D/3D animation examples

Project goals

The goal of this project is for the students to produce a 2D or 3D animation, the subject and medium of which is the their choice. This project may be the result of the skills they developed on the 3D sculpture project (if they created a digital sculpt), from the After Effects animation homework in the clinical appearance, the Animate CC interactive poster homework, the blender instrument homework, or from the interactive presentation project. Or it could be based on an entirely new skill set the student wishes to develop whilst on the course. The students will need to think carefully about the audience the animation will be aimed at to pitch the detail and scientific information correctly. Not all technologies can be taught on the course, so the student will need to research beyond the MAET online tutorials.

 

Project objectives

  • Learn to analyse real examples of 2D and 3D animations that will assist in your research
  • Students will discuss strengths and weakness in a round table discussion to gain a firm understanding on animation design.
  • Gain a working knowledge of the animation production process, including, outline and script, storyboarding, audio and image production.
  • Gain awareness of the technical considerations of animations such as frame rate, rendering and file types, file size, and final media output, all of which will affect playback.
  • Learn the skills in computer programs to assist in this project
  • Storyboard the animation
  • Create an 2D/ 3D animation
  • Write a short document (150 words) describing the scientific/anatomical/medical background for the animation, and what audience it is aimed at. Describe the program/platform used and why it is the best way to implement this animation. Create a moodboard of inspiration, layout ideas, colour schemes, important text etc.
  • Produce original pencil sketches of the medical/scientific subject to ensure proper form and observational skills are maintained
  • Add sound to the animation – such as voice overs or music.
  • Rendered and publish on to the web.

Project Outcomes

  • A 2D or 3D animation published on the web
  • The ability to critique your own and others animations
  • The ability to interpret and present information for an intended audience
  • Acquired skills in computer programs
  • Understanding of the technical considerations of animations such as frame rate, rendering and file types, file size, and final media output.

Marking criteria. The marking criteria indicated here is a guide and grades are allocated in conjunction with the assessment criteria laid out under ‘Assessment Information – In-course Assessment Criteria’.

Criteria Levels of achievement
Illustrations /images /3/2D asset impact
and clarity. Including
skill in chosen
medium (Final artwork only and marked out of 10 points)

• 3D/2D assets creativity and imagination for intended
audience and final display
• Skill, style and neatness of artwork
• Effort given to the requirements of the project.
• Understanding and control of art materials/technologies and techniques, singly and in combination
• Understanding of educational or instructional value
• Communication of topic

Fluent ability

9-10 points

Confident ability

7-8 points

Competent ability

5- 6 points

Basic ability

3- 4 points

Limited ability

1-2 points

Anatomical/scientific accuracy and exploration
(final artwork only and marked out of 5 points)

• Medical accuracy / scientific accuracy
• Artwork describes / conceptually describes the
medical / scientific subject
• Understanding of the topic in wider context as
demonstrated by studies and sketches.

Excellent anatomical / scientific accuracy

5 points

Almost no errors in anatomical / scientific accuracy

4 points

A few errorrs in anatomical / scientific accuracy.

3 points

Some errors in anatomical / scientific accuracy.

2 points

Major errors in the anatomy or science in the animation

1 point

Presentation, choreography, accompanying audio and visual attractiveness
(Includes all images/sketches and marked out of 5 points)

• Presentation neatness
• Flow of animation
• Artwork use within the design
• Rhythm, dominance, balance, colour and contrast in the design
• Titles, headlines and hierarchy of text
• Text, typography, alignment design and effort
• Spelling and grammar
• Audience consideration in the language used.
• Colour palate
• Design consideration for audience
• Voice over or audio – if applicable

Excellent

5 points

Extremely good

4 points

Very good

3 points

Good

2 points

Basic

1 point

Graphics originality
and exploratory
quality (Includes all
images/ sketchbooks
etc.)

Creativity and originality of artwork
• Creation of final display
• Independent research and original concepts
• Understand stages of digital art creation
• Awareness and appreciation of the context and purpose of illustration

Fluent ability

5 points

Confident ability

4 points

Competent ability

3 points

Basic ability

2 points

Limited ability

1 point

Level achieved from total points:
This project is marked on the four categories listed above. Once points are assigned to each category they are added up and a grade is given depending on the total points.
Distinction (20 – 25 points) Credit (19 – 15 points) High Pass (10 – 14 points Pass (5 – 9 points) Pass with Amends/ Referred for re-submission (1 – 4 points)

Useful information and resources

What to I need to bring to class?

  1. First step in initial seminars: An interactive student-lead discussion focusing on animation will occur in the initial seminar. This will help focus your proposal, initial sketches, research material and story board.
    1. Homework
      1. Form: Regardless of the technologies used to create this interactive experience, each student must produce original pencil sketches of the medical/scientific subject to ensure proper form and observational skills are maintained.
      2. Exploration: Write in the region of 150 – 500 words describing the scientific/anatomical/medical background for this interactive experience, and which audience this is aimed at. Describe the program/platform used and why it is the best way to implement this animation. Create a mood-board of inspiration, layout ideas, colour schemes, important text etc.
      3. Medium development: Storyboard the animation in Photoshop, Toon Boom Storyboard pro, or in any program that the student wishes to use. Watch and follow along with the online tutorials for creating sculpts in Zbrush, creating and exporting a turntable animation in Zbrush, the basics of 3D animation in Blender, exporting frames into Adobe After Effects for post editing, creating 2D animation in Adobe Photoshop and Adobe Edge Animate.
      4. Coursework draft: Produce a work-in-progress of the animation for feedback at the seminar.
  2. Second step is the interim design presentation: You present your draft storyboard and homework which shows a developed design and is in response ideas generated in initial seminar.
    1. Homework
      1. Incorporate any feedback received on the ‘form’ homework into your final artworks. Prepare them for your portfolio. Print your written work and mood-board for your portfolio. This work will not be marked independently at assessment, but will form part of the anatomical/scientific accuracy or exploration and graphic originality section of the marking criteria.
      2. Finalise the animation incorporating any feedback at the seminar. Bring to the next seminar for final sign off in its final file type.

Final step is the final presentation: Before submitting to assessment you must have it checked by the supervisor at seminars or on a designated tutoring day via email and telephone. In assessment your work will be marked according to the marking criteria of that project. You will receive a detailed feedback form after assessment.

What do I need to bring to assessment?

You must bring:

  • The animation published on a web platform such as Youtube or vimeo
  • Initial artworks which include sketches, mood-board, and research material
  • A short reflective report on how your project met the objectives and how you tackled layout, colour, rhythm etc.

Details on all the Medical Artists' Education Trust projects can be found below