2D/3D animation
Project goals
The goal of this project is for the students to produce a 2D or 3D animation, the subject and medium of which is the their choice. This project may be the result of the skills they developed on the 3D sculpture project (if they created a digital sculpt), from the After Effects animation homework in the clinical appearance, the Animate CC interactive poster homework, the blender instrument homework, or from the interactive presentation project. Or it could be based on an entirely new skill set the student wishes to develop whilst on the course. The students will need to think carefully about the audience the animation will be aimed at to pitch the detail and scientific information correctly. Not all technologies can be taught on the course, so the student will need to research beyond the MAET online tutorials.
Project objectives
- Learn to analyse real examples of 2D and 3D animations that will assist in your research
- Students will discuss strengths and weakness in a round table discussion to gain a firm understanding on animation design.
- Gain a working knowledge of the animation production process, including, outline and script, storyboarding, audio and image production.
- Gain awareness of the technical considerations of animations such as frame rate, rendering and file types, file size, and final media output, all of which will affect playback.
- Learn the skills in computer programs to assist in this project
- Storyboard the animation
- Create an 2D/ 3D animation
- Write a short document (150 words) describing the scientific/anatomical/medical background for the animation, and what audience it is aimed at. Describe the program/platform used and why it is the best way to implement this animation. Create a moodboard of inspiration, layout ideas, colour schemes, important text etc.
- Produce original pencil sketches of the medical/scientific subject to ensure proper form and observational skills are maintained
- Add sound to the animation – such as voice overs or music.
- Rendered and publish on to the web.
Project Outcomes
- A 2D or 3D animation published on the web
- The ability to critique your own and others animations
- The ability to interpret and present information for an intended audience
- Acquired skills in computer programs
- Understanding of the technical considerations of animations such as frame rate, rendering and file types, file size, and final media output.
Marking criteria. The marking criteria indicated here is a guide and grades are allocated in conjunction with the assessment criteria laid out under ‘Assessment Information – In-course Assessment Criteria’.
Criteria | Levels of achievement | ||||
---|---|---|---|---|---|
Illustrations /images /3/2D asset impact and clarity. Including skill in chosen medium (Final artwork only and marked out of 10 points)
• 3D/2D assets creativity and imagination for intended |
Fluent ability
9-10 points |
Confident ability
7-8 points |
Competent ability
5- 6 points |
Basic ability
3- 4 points |
Limited ability
1-2 points |
Anatomical/scientific accuracy and exploration (final artwork only and marked out of 5 points) • Medical accuracy / scientific accuracy |
Excellent anatomical / scientific accuracy
5 points |
Almost no errors in anatomical / scientific accuracy
4 points |
A few errorrs in anatomical / scientific accuracy.
3 points |
Some errors in anatomical / scientific accuracy.
2 points |
Major errors in the anatomy or science in the animation
1 point |
Presentation, choreography, accompanying audio and visual attractiveness (Includes all images/sketches and marked out of 5 points) • Presentation neatness |
Excellent
5 points |
Extremely good
4 points |
Very good
3 points |
Good
2 points |
Basic
1 point |
Graphics originality and exploratory quality (Includes all images/ sketchbooks etc.) Creativity and originality of artwork |
Fluent ability
5 points |
Confident ability
4 points |
Competent ability
3 points |
Basic ability
2 points |
Limited ability
1 point |
Level achieved from total points: This project is marked on the four categories listed above. Once points are assigned to each category they are added up and a grade is given depending on the total points. |
Distinction (20 – 25 points) | Credit (19 – 15 points) | High Pass (10 – 14 points | Pass (5 – 9 points) | Pass with Amends/ Referred for re-submission (1 – 4 points) |
Useful information and resources
Multimedia Learning- Are we asking the right questions. Richard Mayer
https://vizbi.org/2018/Talks/Jodie_Jenkinson.pdf
What to I need to bring to class?
- First step in initial seminars: An interactive student-lead discussion focusing on animation will occur in the initial seminar. This will help focus your proposal, initial sketches, research material and story board.
- Homework
- Form: Regardless of the technologies used to create this interactive experience, each student must produce original pencil sketches of the medical/scientific subject to ensure proper form and observational skills are maintained.
- Exploration: Write in the region of 150 – 500 words describing the scientific/anatomical/medical background for this interactive experience, and which audience this is aimed at. Describe the program/platform used and why it is the best way to implement this animation. Create a mood-board of inspiration, layout ideas, colour schemes, important text etc.
- Medium development: Storyboard the animation in Photoshop, Toon Boom Storyboard pro, or in any program that the student wishes to use. Watch and follow along with the online tutorials for creating sculpts in Zbrush, creating and exporting a turntable animation in Zbrush, the basics of 3D animation in Blender, exporting frames into Adobe After Effects for post editing, creating 2D animation in Adobe Photoshop and Adobe Edge Animate.
- Coursework draft: Produce a work-in-progress of the animation for feedback at the seminar.
- Homework
- Second step is the interim design presentation: You present your draft storyboard and homework which shows a developed design and is in response ideas generated in initial seminar.
- Homework
- Incorporate any feedback received on the ‘form’ homework into your final artworks. Prepare them for your portfolio. Print your written work and mood-board for your portfolio. This work will not be marked independently at assessment, but will form part of the anatomical/scientific accuracy or exploration and graphic originality section of the marking criteria.
- Finalise the animation incorporating any feedback at the seminar. Bring to the next seminar for final sign off in its final file type.
- Homework
Final step is the final presentation: Before submitting to assessment you must have it checked by the supervisor at seminars or on a designated tutoring day via email and telephone. In assessment your work will be marked according to the marking criteria of that project. You will receive a detailed feedback form after assessment.
What do I need to bring to assessment?
You must bring:
- The animation published on a web platform such as Youtube or vimeo
- Initial artworks which include sketches, mood-board, and research material
- A short reflective report on how your project met the objectives and how you tackled layout, colour, rhythm etc.