Electronic interactive presentation
Project goals
The interactive program project is an extremely diverse title and requires the student to produce a dynamic interactive experience for their ‘end-user’ based on the skills they have developed on the course or new skills they wish to explore. This can simply take the form of an interactive presentation (such as the one created for the surgical sequence) or a more involved interactive experience such as Augmented reality, app, interactive website experience, sketchfab showreel, ibook or other interactive 3D experience. Not all technologies can be taught on the course, so the student will need to research beyond the MAET online tutorials.
Project objectives
- Learn to analyse real examples of interactive programs that will assist in your research
- Students will discuss strengths and weakness in a round table discussion to gain a firm understanding on interactive design.
- Learn the skills in computer programs to assist in this project
- Design or create an interactive experience
- Write a short document describing the scientific/anatomical/medical background for this interactive experience, and what audience it is aimed at. Describe the program/platform used and why it is the best way to implement this experience. Create a mood-board of inspiration, layout ideas, colour schemes, important text etc.
- Storyboard the interactive experience
- Produce original pencil sketches of the medical/scientific subject to ensure proper form and observational skills are maintained
Project Outcomes
- A well designed interactive experience
- The ability to critique your own and others designs
- The ability to interpret and present information for an intended audience
- Acquired skills in computer programs
- Understanding of the technical considerations of interactive presentation such as file types, file size, and final media output.
Marking criteria. The marking criteria indicated here is a guide and grades are allocated in conjunction with the assessment criteria laid out under ‘Assessment Information – In-course Assessment Criteria’.
Criteria | Levels of achievement | ||||
---|---|---|---|---|---|
Illustrations /images /3/2D asset impact and clarity. Including skill in chosen medium (Final artwork only and marked out of 10 points) • 3D/2D assets creativity and imagination for intended |
Fluent ability
9-10 points |
Confident ability
7-8 points |
The images/3D assets in the Competent ability
5- 6 points |
Basic ability
3- 4 points |
Limited ability
1-2 points |
Anatomical/scientific accuracy and exploration (final artwork only and marked out of 5 points) • Medical accuracy / scientific accuracy |
Excellent anatomical / scientific accuracy
5 points |
Extremely good anatomical / scientific accuracy with almost no errors
4 points |
Very good anatomical / scientific accuracy with a few errors
3 points |
Good anatomical / scientific accuracy with some errors
2 points |
Major errors in the anatomy or science in the interactive program
1 point |
Presentation, choreography, accompanying audio and visual attractiveness Includes all images/sketchbooks etc. and marked out of 5 points) • Presentation neatness |
Excellent
5 points |
Extremely good
4 points |
Very good
3 points |
Good
2 points |
Basic
1 point |
Graphics originality and exploratory quality (Includes all images/ sketchbooks etc.) Creativity and originality of artwork |
Fluent ability
5 points |
Confident ability
4 points |
Competent ability
3 points |
Basic ability
2 points |
Limited ability
1 point |
Level achieved from total points: This project is marked on the four categories listed above. Once points are assigned to each category they are added up and a grade is given depending on the total points. |
Distinction (20 – 25 points) | Credit (19 – 15 points) | High Pass (10 – 14 points | Pass (5 – 9 points) | Pass with Amends/ Referred for re-submission (1 – 4 points) |
Interactive presentation examples
E-Guide for Physical Diagnosis – Pelvic and Breast Exam by Alexis M Ennis and Augusta University,
Title Basic Science Breakthroughs Fragile X Syndrome by Michael Konomos Emory University 2018
Amanda Slade has produced many interactive programs – visit her portfolio here
Diagnose your shoulder by Catherine Sulzmann
Sketchfab the eyes internal trabecular meshwork
Sketchfab the human digestive system peristalsis
Types of interactive designs
2D interactivity (ADOBE ILLUSTRATOR AND ADOBE ANIMATE)
3D interactivity with options screen – (BLENDER AND BLEND4WEB)
Just a 3D model with labelling (SKETCHFAB)
Interactive iBook (with and without 3D elements) (SKETCHFAB AND IBOOK AUTHOR)
Augmented reality with learning cards (3D SCULPTING PROGRAM AND UNITY)
Interactive website (WordPress, Square space)
What to I need to bring to class?
- First step in initial seminars: An interactive student-lead discussion focusing on interactive presentation will occur in the initial seminar. This will help focus your proposal, initial sketches, research material and story board.
- Homework
- Form: Regardless of the technologies used to create this interactive experience, the student must produce original pencil sketches of the medical/scientific subject to ensure proper form and observational skills are maintained.
- Exploration: Write 150-500 word reflective report describing the scientific/anatomical/medical background for this interactive experience, and what audience it is aimed at. Describe the program/platform used and why it is the best way to implement this experience. Create a mood-board of inspiration, layout ideas, colour schemes, important text etc.
- Medium development: Storyboard the interactive program in Photoshop, Toon Boom Storyboard pro, or in any program that the student wishes to use. Watch and follow along with the online tutorials for creating Augmented reality in Unity, Interactive program in Adobe Edge Animate, and interactive PDF in Adobe Indesign.
- Coursework draft: Produce a work-in-progress of the interactive program.
- Homework
- Second step is the interim design presentation: You present your draft left which shows a more developed design and is in response to the feedback from the initial seminar. This should incorporate the comments into the design. supervisor and peer review of the design work-in-progress which provides formative feedback to produce your final version
- Homework
- Incorporate any feedback received on the ‘form’ homework into your final artworks. Prepare them for your portfolio. Print your written work and mood-board for your portfolio. This work will not be marked independently at assessment, but will form part of the anatomical/scientific accuracy or exploration and graphic originality section of the marking criteria.
- Finalise the interactive design incorporating any feedback at the seminar. Bring to the next seminar for final sign off in its final file type.
- Homework
- Final step is the final presentation: Before submitting to assessment you must have it checked by the supervisor at seminars or on a designated tutoring day via email and telephone. In assessment your work will be marked according to the marking criteria of that project. You will receive a detailed feedback form after assessment.
What do I need to bring to assessment?
You must bring:
- The final interactive presentation.
- Initial artworks which include sketches, mood-board and research material.
- A short 150 – 500 word reflective report on how your project met the objectives and how you tackled layout, colour, rhythm etc.
Homework and other tutorials
A4-landscape-6-storyboard-template
What is interactive design -article by Mockplus
Examples of interactive design elements
Creating an interactive PDF in Indesign
Terry White is a Creative Cloud Evangelist and has many tutorials you may like to watch
Terry White animating your Indesign document
Publish Online with Adobe InDesign
Interactive html files with Adobe Animate CC
Adobe Animate CC: Audio, Buttons, Actions
Blender to Blend4Web
Getting started with Blend4web
Interactivity with iBook Author
‘The Slightly Annoying Elephant’ fully animated eBook made with Apple’s iBooks Author
Create an Interactive Book With iBooks Author
Sketchfab
Sketchfab Tutorial: Quick Awesome Setup – Part 1
Sketchfab Tutorial: Quick Awesome Setup – Part 2
Zbrush
http://pixologic.com/zclassroom/
Augmented reality