Electronic interactive presentation

Interactive presentation examples

Project goals

The interactive program project is an extremely diverse title and requires the student to produce a dynamic interactive experience for their ‘end-user’ based on the skills they have developed on the course or new skills they wish to explore. This can simply take the form of an interactive presentation (such as the one created for the surgical sequence) or a more involved interactive experience such as Augmented reality, app, interactive website experience, sketchfab showreel, ibook or other interactive 3D experience. Not all technologies can be taught on the course, so the student will need to research beyond the MAET online tutorials.

 

Project objectives

  • Learn to analyse real examples of interactive programs that will assist in your research
  • Students will discuss strengths and weakness in a round table discussion to gain a firm understanding on interactive design.
  • Learn the skills in computer programs to assist in this project
  • Design or create an interactive experience
  • Write a short document describing the scientific/anatomical/medical background for this interactive experience, and what audience it is aimed at. Describe the program/platform used and why it is the best way to implement this experience. Create a mood-board of inspiration, layout ideas, colour schemes, important text etc.
  • Storyboard the interactive experience
  • Produce original pencil sketches of the medical/scientific subject to ensure proper form and observational skills are maintained

Project Outcomes

  • A well designed interactive experience
  • The ability to critique your own and others designs
  • The ability to interpret and present information for an intended audience
  • Acquired skills in computer programs
  • Understanding of the technical considerations of interactive presentation such as file types, file size, and final media output.

Marking criteria. The marking criteria indicated here is a guide and grades are allocated in conjunction with the assessment criteria laid out under ‘Assessment Information – In-course Assessment Criteria’.

Criteria Levels of achievement
Illustrations /images /3/2D asset impact
and clarity. Including skill in chosen
medium (Final artwork only and marked out of 10 points)

• 3D/2D assets creativity and imagination for intended
audience and final display
• Skill, style and neatness of artwork
• Effort given to the requirements of the project.
• Understanding and control of art materials/
technologies and techniques, singly and in
combination
• Understanding of educational or instructional value
• Communication of topic

Fluent ability

9-10 points

Confident ability

7-8 points

The images/3D assets in the Competent ability

5- 6 points

Basic ability

3- 4 points

Limited ability

1-2 points

Anatomical/scientific accuracy and exploration
(final artwork only and marked out of 5 points)

• Medical accuracy / scientific accuracy
• Artwork describes / conceptually describes the medical/scientific subject
• Understanding of the topic in a wider context as demonstrated by studies and sketches.

Excellent anatomical / scientific accuracy

5 points

Extremely good anatomical / scientific accuracy with almost no errors

4 points

Very good anatomical / scientific accuracy with a few errors

3 points

Good anatomical / scientific accuracy with some errors

2 points

Major errors in the anatomy or science in the interactive program

1 point

Presentation, choreography, accompanying audio and visual attractiveness
Includes all images/sketchbooks etc. and marked out of 5 points)

• Presentation neatness
• Artwork use within the design
• Rhythm, dominance, balance, colour and contrast in the design
• Titles, headlines and hierarchy of text
• Text, typography, alignment design and effort
• Spelling and grammar
• Audience consideration in the language used.
• Colour palate
• Design consideration for audience
• Voice over or audio – if applicable

Excellent

5 points

Extremely good

4 points

Very good

3 points

Good

2 points

Basic

1 point

Graphics originality and exploratory
quality (Includes all
images/ sketchbooks
etc.)

Creativity and originality of artwork
• Creation of final display
• Independent research and original concepts
• Understand stages of digital art creation
• Awareness and appreciation of the context and
purpose of illustration

Fluent ability

5 points

Confident ability

4 points

Competent ability

3 points

Basic ability

2 points

Limited ability

1 point

Level achieved from total points:
This project is marked on the four categories listed above. Once points are assigned to each category they are added up and a grade is given depending on the total points.
Distinction (20 – 25 points) Credit (19 – 15 points) High Pass (10 – 14 points Pass (5 – 9 points) Pass with Amends/ Referred for re-submission (1 – 4 points)

Types of interactive designs

2D interactivity (ADOBE ILLUSTRATOR AND ADOBE ANIMATE)

3D interactivity with options screen – (BLENDER AND BLEND4WEB)

Just a 3D model with labelling (SKETCHFAB)

Interactive iBook (with and without 3D elements) (SKETCHFAB AND IBOOK AUTHOR)

Augmented reality with learning cards (3D SCULPTING PROGRAM AND UNITY)

Interactive website (WordPress, Square space)

What to I need to bring to class?

  1. First step in initial seminars: An interactive student-lead discussion focusing on interactive presentation will occur in the initial seminar. This will help focus your proposal, initial sketches, research material and story board.
    1. Homework
      1. Form: Regardless of the technologies used to create this interactive experience, the student must produce original pencil sketches of the medical/scientific subject to ensure proper form and observational skills are maintained.
      2. Exploration: Write 150-500 word reflective report describing the scientific/anatomical/medical background for this interactive experience, and what audience it is aimed at. Describe the program/platform used and why it is the best way to implement this experience. Create a mood-board of inspiration, layout ideas, colour schemes, important text etc.
      3. Medium development: Storyboard the interactive program in Photoshop, Toon Boom Storyboard pro, or in any program that the student wishes to use. Watch and follow along with the online tutorials for creating Augmented reality in Unity, Interactive program in Adobe Edge Animate, and interactive PDF in Adobe Indesign.
      4. Coursework draft: Produce a work-in-progress of the interactive program.
  2. Second step is the interim design presentation: You present your draft left which shows a more developed design and is in response to the feedback from the initial seminar. This should incorporate the comments into the design. supervisor and peer review of the design work-in-progress which provides formative feedback to produce your final version
    1. Homework
      1. Incorporate any feedback received on the ‘form’ homework into your final artworks. Prepare them for your portfolio. Print your written work and mood-board for your portfolio. This work will not be marked independently at assessment, but will form part of the anatomical/scientific accuracy or exploration and graphic originality section of the marking criteria.
      2. Finalise the interactive design incorporating any feedback at the seminar. Bring to the next seminar for final sign off in its final file type.
  3. Final step is the final presentation: Before submitting to assessment you must have it checked by the supervisor at seminars or on a designated tutoring day via email and telephone. In assessment your work will be marked according to the marking criteria of that project. You will receive a detailed feedback form after assessment.

What do I need to bring to assessment?

You must bring:

  • The final interactive presentation.
  • Initial artworks which include sketches, mood-board and research material.
  • A short 150 – 500 word reflective report on how your project met the objectives and how you tackled layout, colour, rhythm etc.

Details on all the Medical Artists' Education Trust projects can be found below